
Terrors
Fear the Terror
As the Infected, you carry a secret: a monster waiting inside you. When the Inbetween arrives, transform and unleash it. Every Terror has its own abilities — can you catch your victims and banish them from the Ritual?

The Sheriff
Once the lone protector of a quaint settlement in the desert southwest, the Sheriff was methodical and ruthless in his enforcement of justice. Then, one night, the town gates were mysteriously left open. Bandits raided the settlement and terrorised everyone who lived there, leaving none alive but the Sheriff.
- Speed
- Slow
- Species
- Human
- Playstyle
- Assassin
R2Deadeye
Shoot victims to lower their Sanity. When they’re low, close in to execute.
L2Bad Habit
Blow a smoke ring around yourself to slow nearby Subjects.
L3Shadow Run
Turn into smoke and travel with ease for a short time.

The Imposter
An alien lifeform obsessed with humans, the Imposter has commandeered a lonely spaceship adrift in intergalactic orbit. It keeps every panel and pipe spotless while it waits for the “friends” it hopes will return. Behind its derpy, friendly manner lies a predator with two distinct forms and a slew of strange abilities.
- Speed
- Normal
- Species
- Alien
- Playstyle
- Hunter
R2Lasso
Unhinge a mighty maw and entangle a victim with your tongue, draining their Sanity until they die.
L2Echolocation
The Noodle covers its host’s eyes, blocking all light damage — and swapping sight for shrieking echolocation.
L3Hop
A giant leap for alien-kind: close the gap on your friends in a single bound.

The Morgus
The Morgus was once the star attraction of an 18th-century travelling circus, until cultists cast him alone into the Inbetween. The realm twisted his monkey mind into a caricature of his former self. He longs to hear the joy he once brought — but all he hears now are screams. The Game Master has given him a home.
- Speed
- Slow
- Species
- Monkey
- Playstyle
- Trapper
R2Hysterical
Pick up your victim and laugh hysterically in their face.
L2Jack-in-the-box
Deploy a trap that terrifies any Subject who triggers it and drains their Sanity.
L3Go Bananas!
Fuelled by bananas, chase down your victims at high speed.

The Vespal
Hailing from the east, the Vespal are the last remnants of an ancient aristocratic family. On their travels they have taken to infiltrating — and assassinating — the local nobility.
- Speed
- Very fast
- Species
- Vampire
- Playstyle
- Assassin
R2Bite
Latch onto your victim and drain the life — and the Sanity — out of them.
L2Bat
Send a bat after a chosen Subject. When it bites, they are revealed to you and lose Sanity.
L3Blink
Teleport forward in the blink of an eye — even through walls.

The Wyrtorn
All but eradicated in a time beyond memory, the last of the Wyrtorn tribe were held captive in an underground research facility — until a security fault released them upon their captors.
- Speed
- Fast
- Species
- Werewolf
- Playstyle
- Hunter
R2Maim
Pounce on your victim and drain their Sanity over time.
L2Howl
Call on your wolf pack to locate Subjects and drain their Sanity.
L3Hunt
Sprint at high speed to run down your target.

The Experiment
An abomination born of the Game Master’s work: a creature rebuilt from human anatomy into something monstrously strong. Like most things spawned in the Inbetween, it has one known weakness — light.
- Speed
- Normal
- Species
- Unknown
- Playstyle
- Hunter
R2Chokehold
Grab your victim and drain their Sanity over time.
L2Light Block
Raise your arms to stop light sources from dazing you.
L3Rage
Scream and charge forward, draining the Sanity of everyone in sight.

